

Druga stvar bila je to što se za grad koji je u Hrvatskoj činilo da ne postoji niti jedna osoba s naglaskom iz bilo kojeg kraja te regije. Sama glasovna audio gluma bila je u redu, ali način na koji se reproduciraju mjestimično ima čudne pauze zbog kojih su se osjećali nepovezano. lokacije su predivne izmišljenog gradića "Sveti Kotar" koji mene malo podsjeća na Severin na Kupi. Nije nešto, ali nije ni loše, sve je prosječno. Igra ima zanimljivu priču i nešto sjajnog znanja. This review contains spoilers, click expand to view.

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That being said I can’t give a great recommendation to this version other than saying to try it out because it is free and has an interesting theme and story. This specific version had several things I disliked about it but I am still looking forward to the finished game and hopeful much of my dislikes will be rectified.
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Game Engine: Unity Graphics API: OpenGL Save System: Manual Disk Space Used: 3.13 GB GPU Usage: 0-100 % VRAM Usage: 1231-2232 MB CPU Usage: 12-23 % RAM Usage: 2.7-3.2 GB Frame Rate: 53-144 FPS It must sound like a bad game but it isn’t.
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It had one single drop to 53 FPS but other than that it ran at either my full 144 FPS or very close to it.

There is an option for “Classic Horror Mode” but the game gave no explanation as to what it did so I didn’t use it on this play through. You can manually save at any time outside of conversations. It never crashed on me and I didn’t notice any bugs or spelling errors. I played Saint Kotar: The Yellow Mask on Linux. This appears to have been implemented for future versions. Either would have helped me keep track in where I had to go or what I had to do. Two features I would have liked were an objective list and/or a conversation history. Many dialogue choices weren’t really choices as you end up asking both questions not choosing anything other than the order they are asked. The store page for the game advertises “fateful decisions” but I don’t feel like the prologue had much of those. It also made the game odd in parts such as when Nikolay badgers Ida to turn off the radio because the noise is bothering him but there is no noise that the player can hear. There was also no ambient noise which didn’t help in selling the atmosphere of dread or suspense. Another thing was that for a town that is apparently in Eastern Europe there didn’t seem to be a single person with an accent from any where close to that region. The voice acting itself was alright (Sara Secora as Ida was the best of the bunch) but the way the lines are played had a weird pause in places which made them feel disjointed. Perhaps my opinion of them changes with a full game but I don’t know. Both were rude to multiple people and had little in the way of redeeming qualities. Then there was Nikolay who came off as a slightly aggressive junkie. Too often he found cause to feel slighted and tried to act holier than he probably was. I found Benedek to be too whiny to care about. For my gripes I will start with the main characters. Everything is average across the board from object detail clothing faces, etc. The game does have an interesting story to it and some great lore. From what I have seen of the developer’s website they have already addressed many of my issues for future versions of the prologue and final game but at the end of the day I am reviewing what I have played not what I will be playing. I have many criticisms for it but remain hopeful. From what I have seen of the The prologue for Saint Kotar is a bittersweet affair. The prologue for Saint Kotar is a bittersweet affair.
